Light Weight Java Game Library (LWJGL)

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Ben
Posts: 8
Joined: Sun Feb 28, 2016 11:32 am
Country: South Africa
Firstname: Rupert

Light Weight Java Game Library (LWJGL)

Postby Ben » Wed Jun 08, 2016 6:45 pm

Hey everyone,

being the kind spirit I am I thought I'd let you all have a look at some lwjgl code I recently wrote :)

For those of you who don't know lwjgl (light weight java game library) is, it's a wrapper library for java to use openGL.
One of the advantages of learning lwjgl is that the API for using openGL is generally the same no matter what you learn it through. So if you wanted to then move over to c++ to make games it would be a relatively easy switch.

The link to the code can be found here:
http://bit.ly/1TYMcVoSo if you want to learn an easy way to do 2D and 3D graphics in any language this is the way to do it.

Even if you aren't interested in graphical rendering, there are a few other cool java things I used in this code.
Namely, lambda expressions, dependency injection, and streams.

And for any of you who maybe end up making a game you might want to consider posting them here :D
http://mgdc.co.za/

Ben
Posts: 8
Joined: Sun Feb 28, 2016 11:32 am
Country: South Africa
Firstname: Rupert

Re: LWJGL

Postby Ben » Sun Sep 11, 2016 10:21 pm

Thought I may as well give you guys a screen shot of what I've been working on here :)

Not really going to go into too much detail about the game but you can see a mineral here the player can mine

Image


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